Friday 6 October 2017

Key Media Terms

Key media terms used in the production of our film:

180 Line Of Action/Rule:
During conversation with two characters, you must only film on one side of the line, at 180 degrees, this means both characters must be in full view of the camera. Camera angles can be altered  to close ups, medium shots etc. Filming at 360 degrees can change the set making the audience disengage with the film, creating a sense of disorientation.

Shot-reverse Shot:
Changing shots from a close up of one person to the close up of another, alternates between them, allowing the viewers to establish conversation and engagement, due to a differentiation in shot types.

Match On Action/Match Cut:
 The brain follows movement automatically as it detects things continuously. By using different movements, it creates diversions preventing viewers from paying attention into one scene fully. For example; using a long shot to show people sitting down and a person walking to the chair, the shot changes to close up as the person sat down, this makes the scene less noticeable as the audience pay attention to the movement and not the cut used. 

Underexposed lighting:
Enabling less lighting in the shot may create spooky and mysterious effect, needed in thriller movies like ours. 


Wide Angle Lens:

Using a wide angle camera shot allows the viewers to get a wider picture to save panning across a scene, the short focal length also shows differences in distances.


Normal Lens:

Using this camera shot allows you to see what our eyes normally see, this is most commonly used in films.

Framing-High Angle:

This type of shot is done using a tripod in a high position to be able to shoot facing down on a character to represent vulnerability, and a sense of being little and not powerful, alongside ideas of separation and isolation.




 Framing-Low Angle:

Camera angle pointing upwards, from a low angle to represent power/dominance.


Low Height Shot:
This is used to conceal a character's identity, by usually filming from low point to high point on a character, for example starting a shot via the shoes/feet to the head/face.


Long Shot:

This is used to show characters from head to foot to identify the background in relation to themselves.

Medium Long Shot:

This is used to show characters from ankles/knees up to perhaps compare a character to another to establish their differences, or introduce a character.



Medium Shot:

Closer than medium long shot, this shot is used to show a conversation between two or more characters, or establish the character from a different angle.


Medium Close Ups:

This is used to show detail in conversation such as reaction, emotion and feelings from a character, specifically their facial expressions, such as reaction shots.


Close Ups:

This is shown by only head, hands and feet, to depict detail, to perhaps make the viewers focus on something important to the plot. 


Extreme Close Ups:

This is shown by filming from the mouth, one eye or tiny detail, to perhaps present isolation by the trigger of a gun etc. to show suspense/fear, this is usually used in thriller.


Mobile Framing:

This is use to show movements, by framing portably.

Pan:

This shot shows movements across a scene, by a wide view to perhaps show how big/ the intensity of the object and used to follow motion, via tracking. This can also be used with a tripod to create smooth movements.


Tracking/Dolly Shot:

This is where a camera is usually mounted upon something containing wheels, this is also used to follow something or someone, or perhaps show how long something is. 

Hand Held Shot:

This is used as a point of view shot, documentary like, it appears to be as a person is filming in a trembling movement.


Graphic Editing:

Graphic editing has to appear as smooth as possible with similar lighting and colour as this involves the fading of a shape into a similar shape, shade and tone. The positioning on the screen must be kept the same throughout to prevent an obvious cut in the film.

Elliptical Editing:

Elliptical editing is when an action on the screen takes less time than it would in real life, the purpose of this is to cut out irrelevant time and then cut to an action side of the film to keep the attention of viewers.

Diegetic Sound:
This originates from the source in the scene, on or off screen. It can also be heard by characters on the set, for example footsteps through leaves.

Non-diegetic Sound:

This wouldn't be heard naturally in the scene as it is added through editing such as music or a voice over. This cannot be heard by characters.

Internal monologue:

This is type of narration, performed by a character. This is used to present a characters thought process.

Voice Over:

This represents unseen characters over related images to the dialogue performed

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